
"BOS" will let you play in its sand box just about any way you could want and it will reward you for the time you put into it. After you play through the robust historical campaign and a vast amount of challenges and single missions.The mission editor is waiting for you. if you have any interest in the air combat genre with a little trial and error you will be able to find almost any point between fun arcade to unforgiving simulation to keep you coming back for more. Developer "Gaijin" pays full tribute to the subject matter and sets a wonderful and respectful tone through its tasteful use of music, archival film and historical narration. while I can not remove any points from the game for this omission, I encourage anyone who is having trouble mapping control settings or using the mission editor to use the developer's forum as a tool to reduce frustration. It improves on everything that made that game work and then it adds everything else you may have said "If only the game had this" or "if only I could change that." The primary obstacle of this game is the lack of any in depth instruction manual (and it really needed one). As a spiritual successor to "IL2 Sturmovik: POB" you can see the strong bones of that game that "BOS" is built upon. As a spiritual successor to "IL2 Sturmovik: POB" you can see the Without a doubt the best WWII air combat ever made for a home console. Without a doubt the best WWII air combat ever made for a home console.
